AI Insights · Timothy · October 2022
Top 5 2D Anime Games Performance in Oceania Q3 2022
In Q3 2022, the top 2D anime games in Oceania showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends observed.
In the third quarter of 2022, the top 2D anime games in Oceania displayed a range of performance metrics, with notable trends in downloads, revenue, and active users. Here’s an overview based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE saw significant fluctuations in its weekly revenue, peaking at approximately $209K in the week of August 29 and experiencing a low of $16.6K at the end of June. Weekly downloads for the game showed a gradual increase, growing from around 587 at the start of the quarter to 1.7K by mid-September. Active users also showed a general upward trend, starting from 8.2K and peaking at 10.7K in late August.
Fate/Grand Order (English) had a notable peak in weekly revenue early in July, reaching $158K, before experiencing a downward trend that culminated in $26.4K by the end of September. Weekly downloads remained relatively stable, fluctuating between 334 and 883, while active users hovered around 8K to 9K throughout the quarter.
Hero Wars: Alliance RPG demonstrated a stable revenue performance with a peak of $79.7K in early August. Downloads saw a significant rise towards the end of the quarter, starting at 768 and reaching a peak of 3.1K in mid-September. The game also maintained a robust weekly active user base, starting at 10.9K and peaking at around 14.3K.
AFK Arena experienced consistent weekly revenue, ranging from $43.9K to $64.3K, with a notable peak in mid-September. Downloads exhibited a slight increase over the quarter, starting at 836 and reaching 1.3K by the end of September. Active users remained relatively steady, fluctuating between 9.4K and 11.7K.
Arknights had a more modest revenue performance, peaking at $79.6K in early August and ending the quarter with $12K. Downloads were stable, ranging from 394 to 633, while active users fluctuated slightly, starting at 2.1K and maintaining similar levels throughout the quarter.
For more detailed insights and data, visit Sensor Tower.